Experiment

Living Arena GPU

WebGPU-accelerated crowd simulation with 8,000 agents showing emergent behaviors—bottleneck formation, wave propagation, and panic spreading.

Second Quarter NBA Western Conference Finals 18,847 / 19,500

WebGPU Not Available

This experiment requires WebGPU, which is available in:

  • Chrome 113+ (desktop)
  • Edge 113+ (desktop)
  • Firefox Nightly (with flags)
View original SVG version
Performance healthy
FPS 0
Frame Time 0.0ms
P95 Frame 0.0ms
System Health
Security monitoring
16 Sensors Active
4 Cameras Online
Lighting event
100% Court Intensity
12 Zones Active
HVAC nominal
Main Floor 72°F
Upper Bowl 74°F
Concourse 71°F
VIP Suites 70°F
Activity Stream
Security Perimeter scan complete 2s ago
HVAC Zone 2 adjusting +2° 15s ago
Lighting Court lights at 100% 30s ago

Scenarios

Select a scenario to see how the crowd behaves. Watch for emergent patterns.

Active Scenario Getting crowded at Gate A
Security Opens another screening lane
Lighting Brightens the path to Gate B
HVAC Cools down the area people are heading to
Signs Gently suggests the shorter line at Gate B
Security supervisor gets a heads up—can change the plan anytime
People move faster. Lines stay safe. Nobody had to radio anyone.

About This Experiment

This WebGPU-accelerated version simulates realistic crowd dynamics using a social force model. Each agent considers: goal attraction (moving toward exits, concessions, seats), separation (avoiding collisions), and wall avoidance. States spread through the crowd—panic propagates from nearby panicked agents.

Technologies
WebGPU WGSL Compute Instanced Rendering Social Force Model Emergent Behavior