Experiment
Living Arena GPU
WebGPU-accelerated crowd simulation with 8,000 agents showing emergent behaviors—bottleneck formation, wave propagation, and panic spreading.
Second Quarter NBA Western Conference Finals 18,847 / 19,500
State model
Emergent crowd behavior becomes visible when simulation runs at scale.
WebGPU agents expose bottlenecks, waves, and panic propagation while keeping scenario control explicit.
Agents
Thousands of actors enter the arena.
Compute
WebGPU updates motion in parallel.
Crowd
Bottlenecks and waves emerge.
Scenario
The operator reads the simulation.
WebGPU Not Available
This experiment requires WebGPU, which is available in:
- Chrome 113+ (desktop)
- Edge 113+ (desktop)
- Firefox Nightly (with flags)
Performance healthy
FPS 0
Frame Time 0.0ms
P95 Frame 0.0ms
System Health
Security monitoring
16 Sensors Active
4 Cameras Online
Lighting event
100% Court Intensity
12 Zones Active
HVAC nominal
Main Floor 72°F
Upper Bowl 74°F
Concourse 71°F
VIP Suites 70°F
Activity Stream
Security 2s ago
HVAC 15s ago
Lighting 30s ago
Scenarios
Select a scenario to see how the crowd behaves. Watch for emergent patterns.
Active Scenario Getting crowded at Gate A
Security → Opens another screening lane
Lighting → Brightens the path to Gate B
HVAC → Cools down the area people are heading to
Signs → Gently suggests the shorter line at Gate B
Security supervisor gets a heads up—can change the plan anytime
People move faster. Lines stay safe. Nobody had to radio anyone.