Experiment
Living Arena GPU
WebGPU-accelerated crowd simulation with 8,000 agents showing emergent behaviors—bottleneck formation, wave propagation, and panic spreading.
Second Quarter NBA Western Conference Finals 18,847 / 19,500
WebGPU Not Available
This experiment requires WebGPU, which is available in:
- Chrome 113+ (desktop)
- Edge 113+ (desktop)
- Firefox Nightly (with flags)
Performance healthy
FPS 0
Frame Time 0.0ms
P95 Frame 0.0ms
System Health
Security monitoring
16 Sensors Active
4 Cameras Online
Lighting event
100% Court Intensity
12 Zones Active
HVAC nominal
Main Floor 72°F
Upper Bowl 74°F
Concourse 71°F
VIP Suites 70°F
Activity Stream
Security 2s ago
HVAC 15s ago
Lighting 30s ago
Scenarios
Select a scenario to see how the crowd behaves. Watch for emergent patterns.
Active Scenario Getting crowded at Gate A
Security → Opens another screening lane
Lighting → Brightens the path to Gate B
HVAC → Cools down the area people are heading to
Signs → Gently suggests the shorter line at Gate B
Security supervisor gets a heads up—can change the plan anytime
People move faster. Lines stay safe. Nobody had to radio anyone.